Driveclub microtransactions detailed

  • Breaking
  • 15/05/2014

Paul Rustchynsky, director of the PlayStation 4-exclusive racer Driveclub, has revealed details about the game's microtransactions in an interview with IGN.

According to Rustchynsky, the ability to pay to unlock cars early is being implemented in such a way that it does not unbalance the game or put anything out of reach.

"It's been a hot topic of late inside gaming, and we've been very keen to take on board the feedback from gamers and make sure we don't upset anyone," he revealed.

"So, in Driveclub, what we've done is make sure that the progression system is really straightforward, really simple and gives you access to a lot of content really quickly."

Players increase their level by earning Fame, and are given a new car with each level up, Rustchynsky explained, but there will also be the option to unlock individual cars early by paying real money.

"If you want to unlock a car immediately, you can pay to unlock that car straight away but it's not a consumable microtransaction. We don't let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do - it's identical to what we did in Motorstorm RC. So if you played that, you know what we're doing here."

Rustchynsky also revealed during the interview that Driveclub will include 11 tracks each from Chile, India, Canada, Norway, and the United Kingdom, and that the Volkswagen Golf GTI, Hennessey Venom GT, Pagani Wira, and McLaren P1 will be among the 50 cars in the game at launch.

Additionally, he explained that the decision to cap the framerate for DriveClub at 30 frames per second is due to the goal of making "the single most beautiful driving game ever", and said that he does not feel the decision negatively impacts the game.

Finally, Rustchynsky said that Evolution Studios is not working on Project Morpheus support for the game currently, but that it could come at a later date.

NZGamer.com

source: newshub archive