Killzone: Shadowfall producer Angie Smets interview

  • Breaking
  • 03/07/2013

The unveiling of Killzone: Shadowfall at February's PlayStation 4 announcement created much excitement among first-person shooter fans.

Guerilla Games' Killzone series is set in a futuristic war between the Interplanetary Strategic Alliance (ISA) and the Helghast and has received impressive reviews, peaking at a 91 percent Metacritic average for Killzone 2.

Killzone: Shadowfall is a launch title for the upcoming PlayStation 4 console and will be the sixth Killzone title released.

At E3 I interviewed Killzone: Shadowfall executive producer Angie Smets to find out more about the game. Watch the video or read the transcript below.

What makes Killzone: Shadowfall a great game?
Oh, how much time do you have? With this Killzone we are doing lots of new things. We are taking the conflict to 30 years to after the events of Killzone 3. The setting is very special - it’s a Cold War in space. You have two rival factions who live together on this planet, in a beautiful city, divided by this vast wall.

Killzone: Shadowfall screenshot

You’ll play as Lucas Callum, the main character of the game. He’s a shadow marshal. You are a special soldier, the strongest of all of them, and you have all the special abilities that nobody else can use. You will have this really cool gadget called ‘the Owl’. It’s an attack drone that can stun enemies, you can zipline with it, you can put up shields with it. What makes it really cool is that you as a player it gives you many options for getting through each encounter. It’s really up to you to how you want to dominate the flow of combat.

Killzone: Shadowfall is a launch title for PlayStation 4. What sort of power does using the new console give you and what is that like as a developer?
When we were contacted first with the question from Sony if we wanted to be a launch title, the team got super excited. Developing on next-generation it means that as creative programmers we can take that extra step. You know that it’s going to be a super powerful machine, so you can really start developing new things that you couldn’t do on PlayStation 3. That was great for the whole team to come up with new ideas and really take it to the next level.

First-person shooters war games like Killzone may be considered by some to be more of a masculine type of game. What would you say to someone who says this is just a silly boy's game?
Killzone is for everybody, definitely not just for boys. I think it’s a common misunderstanding that there’s not so many female gamers. Recent research shows that there is plenty of female gamers out there, nearly 50 percent. Also on the development side, there’s so many great women developing games too. Maybe that's an idea from 50 years ago, but it’s definitely changed.

Killzone: Shadowfall screenshot

Killzone is a very strong, rich franchise. What’s in store for your hardcore fans with Shadowfall?
We love our fans. We think Killzone fans are the best ones. They’re very vocal and we look forward to hearing from them, what they think of the game. We think we have lots of cool features for them that they’re really going to enjoy. On the multiplayer side, unfortunately I cannot tell you too much yet about the multiplayer but later this year we’ll be revealing more details from that.

Obviously you’re playing the game as well as creating it. As a player rather than a developer of Killzone: Shadowfall, what is your favourite thing about it?
It’s really hard to only name one thing. For me what makes it really special is that we have this vibrant world now, you get way more immersed in it. Because of the power of PlayStation 4 you can bring the whole world to life and it’s so much better than we’ve ever been able to do before. It also means that the action is way more intense. And I love being able to choose many different ways of playing. It gives you this feeling of power and that’s what I think everybody will enjoy a lot.

Killzone: Shadowfall is set for a release on the PlayStation 4 later this year.

3 News

source: newshub archive