Mike Brinker Rise of the Tomb Raider interview

Rise of the Tomb Raider Mike Brinker
Rise of the Tomb Raider Mike Brinker

The 2013 reboot of Tomb Raider was an absolutely brilliant game and upcoming sequel Rise of the Tomb Raider hopes to be even better.

When Lara Croft's experiences on the lost island of Yamatai are covered up by the mysterious Trinity organisation, she becomes obsessed with revealing the truth to the world. Now on the hunt for a hidden city - the existence of which would prove both her own and her father's archaeological research to be true - Lara's latest adventure uncovers a vendetta between Trinity and the followers of a seemingly immortal prophet stretching back centuries.

A few hundred Kiwi gamers are getting an early preview of the game at this weekend at XONZ.

XONZ takes place at The Studio on Karagahape Road and along with Rise of the Tomb Raider features Fallout 4, Halo 5: Guardians, Forza Motorsport 6, Tom Clancy’s Rainbow Six: Siege and Lego Dimensions, among others.

I interviewed Mike Brinker, lead designer at Rise of the Tomb Raider studio Crystal Dynamics, ahead of XONZ.

Watch the full interview.

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