Titanfall community manager Abbie Heppe interview

  • Breaking
  • 04/07/2013

Electronic Arts' Titanfall won E3 2013 Best in Show accolades from the likes of IGN, Game Informer, Destuctoid and Venturebeat.

It is a multiplayer shooter that promises to combine fast-paced action with the heroic set-piece moments traditionally found in campaign mode.

Set in a distant frontier torn apart by war, players will be able to switch between fighting as elite assault Pilots or agile, heavily armoured, 24-foot tall Titans.

While at E3 I interviewed Titanfall community manager Abbie Heppe to find out more about the game. Watch the video or read the transcript below.

Why do you think the response to Titanfall has been so positive?
I think it's because it looks fun, and that was such a big goal for us. We wanted to make a game that we wanted to play ourselves, so I hope that that's what resonated with people. I'm sure the giant Titans and the wall-running, the wall-running especially, the parkour. On Sunday night before we released it we weren’t sure how it was going to be received. We'd had some leaks and the feedback was mixed, so we were like 'No, don't listen! It's different than that, you'll see it in action.' The response [at E3] has been really overwhelming for us. We hoped people would like it, but we didn't know it was going to blow up like it has.

Titanfall screenshot

A lot of people love mechs after seeing them in movies like District 9, Aliens and Avatar. Can you tell me about any movie inspirations for the technology in Titanfall?
That's interesting, it wasn't really movies that inspired us. The military [in real life] is already working on these exoskeleton suits. So we, as designers, looked at this stuff and thought 'Hey, if this were years and years in the future where would that be? What would this look like?' But on the artistic side, sure, District 9 was definitely an influence for some of our artists. We love Bladerunner, we love District 9, we're sci-fi fans. We think we're a more of a realistic, grounded, familiar version of sci-fi, but yeah, those were all influences.

Is getting in a mech and using that powerful technology, is your favourite thing about this game?
I love the mobility, and it works for both a pilot and a Titan. Titans are fast, they dash they're agile while pilots can wall-run. When you combine all of these things, we get these amazing gameplay moments that are totally spontaneous and sometimes surprise us. We come running out of our offices like 'Oh my god did you see that?!' That's the most exciting thing, you always want to go for those water-cooler moments where you're just standing around there like 'did you see what happened last time?' That's what we live for.

Some people might say this looks 'like a boy's game'. What would you say to them?
I don’t really think we've attached a gender to it, haha! You know, we have role-playable female characters in the game. I don't know, I don't attach a gender to games. I've been playing shooters since I was twelve and I've been playing games since I was five or six. Games are for everyone, and if we make a fun game we want everyone to play it, we want it to be as big of a community as possible.

Titanfall art

To sum up, can you tell me what gamers have got to look forward to in Titanfall?
You guys are gonna get some awesome cat-and-mouse play, especially between the Titan and the pilot fighting each other. What I really, really want the community to do, when it's out, is I want them to make videos, I want them to show us what we haven’t even seen yet. That'll be the coolest thing ever.

Titanfall is being developed for the Xbox One, Xbox 360 and PC for a 2014 release.

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source: newshub archive