Sony indicates PlayStation 5 shortages to remain until 2022

Prospective PlayStation 5 buyers have been told to keep in contact with local retailers for updates.
Prospective buyers have been told to keep in contact with local retailers Photo credit: Supplied

Kiwi gamers hoping to pick up a PlayStation 5 may face a long wait, with a Bloomberg report suggesting Sony's next-generation console will be in short supply until the end of 2022.

The PS5 launched in New Zealand on November 12 and has been largely absent from shops for the majority of the time since its release.

"I don't think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn't be able to catch up with demand," Chief Financial Officer Hiroki Totoki said at the briefing, according to Bloomberg.

Part of the delay is due to the availability of components for semiconductors, which rival Nintendo has warned could also affect the production of its Switch console.

Despite the shortage, Sony had sold 7.8 million consoles up until the end of March with the aim of selling another seven million units in the rest of the year.

In Aotearoa, PlayStation is recommending gamers staying in touch with their local retailer for updates.

Among popular online stores, Noel Leeming is letting customers register interest in the Playstation 5, while JB Hi-Fi has closed its online expression of interest form, directing people to its nearest store to be added to the waiting list.

Others like Mighty Ape states the console is not currently available to order while The Warehouse and EB games only show games and accessories in their PS5 sections.

Meanwhile, Upload VR is reporting the new VR headset for the Playstation 5 will have 4K resolution via 2000 x 2040 pixels for each eye, a big step up from the original PlayStation VR headset of 960 x 1080 per eye.

It will also include a motor offering haptic feedback to gamers, as well as foveated rendering. This technique matches how eyes work in the real world, where the image is sharp when looked at, but blurs for peripheral vision. This eases the processing effort for the console.